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Games Workshop - Middle Earth Strategy Battle Game: The Lord Of The Rings - Isengard Battlehost

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But what this also means is that if you run 6 Warg Riders and 18 Orc Warriors (saving 6 guys to be dismounts), you'll be running an army that's 345pts in the normal game. The Battlehost clocks in at 623 if you give Saruman a horse (and horse’s are great for character’s mobility).

This is a solid start for a Mordor force and clocks in at 376 (with a 150 point Witch King) depending on how you kit out your Witch King (who can swing between 70-205 points depending on how you equip him and how many Will, Might and Fate points you give him). There is nothing wrong with playing a 250 point game to get a feel for the system and then decide you need a monster, or another couple of characters, or some elite infantry. This would become the biggest battle host (but still right around 500pts, so on-par with the modified Isengard and either version of Minas Tirith) and would give you "just a bunch of Orc infantry" . However, you may find that other wargear options are preferable, particularly when it comes to shields and 2-handed weapons (the rule of thumb: shields good, 2h weapons bad).First and foremost, he lost Blinding Light, which against a Mordor battlehost you probably won't notice the loss, an Isengard battlehost MIGHT make you feel the loss, but the Rohan battlehost (with all those bows and throwing spears) . Yes, Eomer normally has a rule that makes him go berserk if Theoden or Eowyn die, but since you can't field Theoden or Eowyn in this list, they omitted the rule (awesome job, team, awesome job).

This army clocks in at 491 points (if you can find a spare Uruk Hai Scout model great, you could also use Vrasku as a Scout with bow to get to 500). Join the ranks of the fallen wizard Saruman, one of the most powerful Istari in Middle-earth™, who personally leads the Isengard Battlehost of Uruk-hai scouts and warriors, accompanied by his trusty sidekick Gríma Snake-tongue.One other thing that this battlehost has going for it is that it can be fielded for ~500pts (assuming that you save 6 Warriors of Minas Tirith with shields to be Knight dismounts). It’s good for getting toys on the table quickly, or if you and a friend both bought a battlehost together and want to play with those exclusively - but I’d strongly recommend moving on to your next purchases. Many of the profiles (as we'll see) got truncated too - this not only makes it so that the main rules content can be reduced to avoid talking about niche rules, but it also makes it so that the rules for each model are streamlined a lot more (and didn't keep rules that are great for theme, but would never be used in battlehost play). In my experience playing MESBG, playing to the last man is actually an UNFUN experience (especially if there's no way your 2 Orcs are going to be able to kill Gandalf and a half dozen Warriors of Minas Tirith).

If your aim is to beeline to the Dunland Legendary Legion, then you’re better off just skipping the Battlehost completely and collecting Dunland from the ground up – which is actually what I did. Mordor have one of the biggest model ranges in Lord of the Rings, and it naturally pairs with the new starter set to give you more than 700 points, needing only some characters to give a legal army. The boxed set doesn’t naturally lead into a Legendary Legion, as there are no Legendary Legions with both armoured and scout Uruk Hai and none containing Saruman, but the army rules from the Armies of the Lord of the Rings book are fine in any case.Keep up the good work (and looking forward to what you do with the other battle hosts - especially the Gondor one)! All we ask is the product still be in its original packaging and you have your proof of purchase and we'll be happy to help. This is a great opportunity for experienced players to expand their army, or for new collectors to get into the game.

I’ve built the list with the models you get in the Warrior and Wildman packs, but you should keep in mind that this is pretty sub-optimal, and the list is instantly improved if you replace all 2h weapons with their single handed equivalent (and a shield where possible. Perhaps this was a bit uninspired - and before anyone asks, I'm planning to get both a Minas Tirith battlehost and a Rohan battlehost in the coming year (I need the Gandalf blister for Pippin - and an updated Gandalf model - for Fantasy Fellowships, I need another blister of Knights for scenario/conversion work, I need the new Eomer to handle weapon restrictions for both the Men of the West LL and every other time I'd use Eomer, and since my additional Battle for Pelennor Fields box set wasn't purchased in time, I need more Rohan guys for Fantasy Fellowship missions too). Speaking of hobby DIY – I’ve written the lists below so that the weapon options match what you’ll find in the various troop boxes.

It’s an infantry force designed to rush forward and put a demolition charge into the enemy shieldwall. With access to Riders of Rohan and Warriors of Rohan only, a fully decked Eomer with 18 Warriors of Rohan and 6 Riders of Rohan (saving 6 infantry for dismounts) will give you an army of 351pts that is mostly F3/D5 - which is quite small compared to two of these armies and pretty fragile (what with the not having any spears to support your models). I suppose the first point to address is that while the Isengard Battlehost is a great place to start in the faction, it is also in an odd spot, in that most Isengard lists and especially the Legendary Legions will use either Uruk Scouts or Warriors, but rarely both - especially if you’re looking to optimize your list.

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