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Among the flexible services they offer are solutions for other publishers, and, intriguingly, managing Kickstarter campaigns, boasting such success stories as Alien Frontiers, as well as unique titles ranging from Chicken Caesar to Pixel Lincoln.

Upgrading a tile will provide you with additional points and more powerful actions that you can use or attract workers from neighboring villages. They mention that it's a good, thoughtful family game with a solid bidding-based Eurogame and that there are many ways to play and win. Note that resources may only be transported along roads or, if obtained from outside the player's own village, direct to the home tile.Looking at the box and meeples I would have anticipated a lighter game but the one game I played was challenging and thought provoking in all the right ways. Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles which appear in that particular game.

All of the tiles with the exception of the river tiles can be placed anywhere and in any configuration. Keyflower is tense exercise in bluffing, opportunism and cube pushing which amounts to far more than the sum of its parts. Once everyone has passed the players will take the tiles in which they have the highest bid, along with all workers on them, and discard (spend) the workers that were used in the bid.

You may not assign anything to multiple tiles for scoring purposes so if, for instance, you have multiple tiles that score resources you must decide which tile to allocate each resource to. In Autumn there are tiles that provide a large point bonus for upgrading or storing resources on them. Luckily you have some Winter tiles from the start to give you direction but you won’t often win by focusing exclusively on your winter tile. iSlaytheDragon would like to thank Game Salute for providing us with a review copy of Keyflower (and an additional thanks for their patience).

Players will continue placing workers or decide to pass until all players have passed in a row (players may take an action after passing if the round continues).On top of that you have three different currencies (potentially four) that you are trying to balance. I’ve often heard people ask if workers are worth anything at the end of the game and I respond “only if you have a tile that lets you score workers. Even though the actions end up spread out in the villages you get to see them first in the central area so you’ll at least get the chance to know which actions are in the game before they are distributed.

The unique meeples can only be gained through tiles and are a powerful resource when bidding given their rarity. Equally, the ability to pass without dropping out of a round, one of my all-time favourite mechanics, allows players to engage in a brinkmanship, waiting out their opponents at the risk of the round ending unexpectedly early.

It’s hardly Mansions of Madness Second Edition, but despite the pretensions of the rule book, there’s more than a gossamer thin theme to be found here if you’re willing to look. Next they will score their Winter tiles by assigning groups of workers, tools, and resources to them. You’ve just arrived in the new world and settled a nice little home for yourself but you’re looking to expand into a bustling village, one with a lot of points! It can be difficult to form an opinion on heavier games so this review has been a long time in the coming. By the day after my first play I was already thinking about it obsessively and I continued to do so until I finally got the chance to try it again.

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