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Ghost Clown Villain of Scooby Doo Costume, Officially Licensed

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He cares for his nephew Scrappy and is very protective of him, keeping him from running straight for any ghoul they encounter on their travels, and is willing to stand up to danger to keep him safe. Denial of Animality: A recurring gag has him exclaim "Rog? Rhere?" whenever someone points out he's a dog. It Runs in the Family: He not only shares his uncle's huge appetite but also his habit of eating others' food, albeit unknowingly. Cute Clumsy Girl: In the early days. Other cast members sometimes sarcastically refer to her as "Danger Prone Daphne". According to Scooby-Doo and the Loch Ness Monster, being "danger prone" runs in the family.

Character Exaggeration: He was originally just scared easily but ever since What's New, Scooby-Doo?, he has been looked upon as a full-blown coward to the point just uttering the words "haunted" and "place" in the same sentence will make him run and hide for cover. The same with Shaggy as well. Baby Of The Bunch: A Pup Named Scooby-Doo shows that Velma is the youngest and smallest of the gang. Whether this holds true in other continuities is uncertain. The direct-to-video movies released in the 2010s seem to flip-flop on whether the gang is teenagers or adults, as Scooby-Doo! Legend of the Phantosaur mentions that Fred has trouble graduating high school, Scooby-Doo: Camp Scare has the gang work as volunteer camp counselors (a position which typically requires the applicant to have at least graduated high school), they are referred to as "young adults" early in Scooby-Doo! Mask of the Blue Falcon, and Scooby-Doo! and the Curse of the 13th Ghost has a sheriff mention that they are "almost 18". Supporting Leader: He may be the leader, but he isn't the main character. Except in Scooby-Doo: Camp Scare, which is something of A Day in the Limelight for him.Furry Reminder: In his first series, when he got really worked up, he'd start putting barks in mid-sentence, and when the gang was running, he went on all fours. Adaptational Badass: In Scooby-Doo! Mystery Incorporated where his traps are far more effective and have a greater success ratio, without losing their complexity. In addition to all this, he has the most physical prowess of the gang and has occasionally used that to his advantage. Amplified Animal Aptitude: Dogs that are not in the Doo family are shown to act just like real dogs.

MacGyvering: In What's New, Scooby-Doo? it's not rare for Daphne to do this, usually with items she carries around in her purse.Gadgeteer Genius: In What's New, Scooby-Doo?, Fred at least comes close with his improbably sophisticated modifications to the Mystery Machine. Exaggerated in Be Cool, Scooby-Doo! with modifications that would make Batman jealous. Crimefighting with Cash: In A Pup Named Scooby-Doo, she's revealed to basically be the financier for all the investigations. Badass Driver: He's the one who actually owns the Mystery Machine, and it's one of the main reasons why he is needed on the team (along with leadership skills) because when you see the insane obstacle courses the gang encounter in all of these mysteries, you know that Fred has to be an awesome driver to make sure the mystery is solved. He never disappoints in this field. Classical Anti-Hero: In a way. With his massive cowardice, Scooby's just as likely to avoid taking part in a mystery, as he is to take the role of the hero.

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